NOVABIA: LEGEND EVOLUTIONPUBLIC INVESTOR & ECONOMIC PORTAL / OCTOBER 2026
Novabia orange N seal NOVABIAINVESTOR PORTAL Start a conversation

AN ORIGINAL GAME. A GROWING WORLD.

Build the game.
Grow the world.

Novabia is a fantasy companion RPG where players do more than collect creatures: they influence what their companions become. Three distinct player origins connect to a larger world built for more than one story.

In development · Commercial hypotheses are not financial forecasts · Not a securities offering

03Player origins
04Core provinces
01Connected universe
THE WORLD FRAMEWORK01 / NOVABIA
THREE STARTING PERSPECTIVESONE INTERCONNECTED CONFLICT

THE INVESTMENT THESIS

Why Novabia can stand apart.

Its competitive idea is not any single feature. It is the connection between player attachment, meaningful evolution, and an expandable fictional world.

01 / PRODUCT
↗

Choices that shape companions

Branching progression gives players a personal stake in each creature's development instead of one fixed evolution line.

02 / NARRATIVE
✦

Three ways into one world

Care, restoration and martial discipline provide distinct motivations while connecting to the same larger conflict.

03 / IP
◎

A name with room to expand

Novabia names a world; Novabian and Novabic extend the vocabulary beyond one release or game mechanic.

IN ONE SENTENCE

“You do not simply collect companions; you shape what they become.”

Understand the mechanic

THE PRODUCT / 01

A playable journey.
A personal evolution.

Novabia: Legend Evolution combines province-specific story paths, companion care, tactical battles and cross-province progression. The website and design materials show a development build; features may change before launch.

CORE MECHANIC

Evolution is a decision, not just a level.

A Stage 3 evolution brings together two Stage 2 companions of the same species from different provincial branches. One remains the Heir. The other, the Tutor, transfers learned adaptation rather than physically merging.

HOUND · STAGE 3 EXAMPLEINTERACTIVE DESIGN DEMO
↓ KNOWLEDGE TRANSFER

Pyro · Physical · Shock Hound

Result retains the Heir's identity; a successful Tutor returns to ordinary animal form.

This is a simplified demonstration of a documented design system, not the in-game evolution interface or a guarantee of final balance.

THE ROLE OF COMPANIONS

More than battle units

Training, shelter, medical care, gear, field supplies and supportive battle cheers give players reasons to value companions beyond raw damage.

THE DEVELOPMENT BUILD

See the actual game

The official website showcases exploration, clinic, combat, roster and character-selection screens.

View gameplay gallery ↗

DIFFERENT FIRST CHAPTERS

One continent. Three different starting lives.

ORIGIN 01ELEMENTAL

The Caretaker

Rescue and rehabilitate companions amid a hazardous crystal-extraction region. Empathy is a gameplay motivation, not only a story detail.

ORIGIN 02LANDSCAPE

The Monk's Child

Protect threatened settlements and restore balance in a province shaped by a costly ceasefire and unstable companions.

ORIGIN 03KINETIC

The Dojo Apprentice

Train alongside a companion as an equal. Compete in organised school conflicts where honour and trade access are intertwined.

THE AUDIENCE / 02

A focused first audience.
A wider world to earn.

Our current positioning hypothesis centers on adult players who like creature collection, JRPG aesthetics, discovery and team-building. This is a target profile from the project plan—not a claim of measured demand.

PRIMARY COMMERCIAL PERSONA18–34

English-speaking PC RPG players

Early geographic focus: North America, the UK and English-capable European players. Expansion markets and localization priorities should follow real player data.

Creature collectionFantasy worldsTeam optimizationAnime / JRPG
WHY THEY MIGHT PLAY
01

Curiosity

“What could this companion become?”

02

Ownership

“What will my version become?”

03

Attachment

“I shaped this team through my choices.”

04

Mastery

“Can I find a new strategy or evolution path?”

GO-TO-MARKET FRAMEWORK

Discovery → trial → attachment → return

An intended learning funnel, not achieved conversion metrics.

01

Discover

Short gameplay clips, companion forms, world-building moments.

02

Try

Playable vertical slice and frictionless onboarding.

03

Respond

Structured tester survey, observed bugs and qualitative feedback.

04

Return

Content releases, meaningful progression and community learning.

VALIDATION IN PROGRESS

Feedback collection exists; retention, acquisition costs and purchase conversion are not publicly established.

See the tester survey ↗

THE ECONOMICS / 03

A model to validate.
An upside to explore.

The project materials outline possible premium, in-game and VIP monetization mechanisms, but no final prices, budget, actual sales or investor terms are provided. The model below is a configurable thought experiment, not Novabia's announced commercial plan.

REVENUE SANDBOX

Explore a sales scenario

ILLUSTRATIVE ONLY
Gross scenario sales$24,000
After modelled refunds & platform share$15,960
NOT included

Development, infrastructure, payment processing differences, promotions, tax, marketing, operating costs or royalties. This is not profit or cash flow.

Starting values are invented solely to demonstrate the calculator. Change them freely; they are not targets, predictions, promises or stated product pricing.

POTENTIAL REVENUE PATHS

Model options to validate

  • Premium game purchases or paid content
  • Optional in-game transactions and digital items
  • Subscription-style convenience benefits
  • Longer-term Novabia IP extensions

No route is confirmed as a final product commitment here.

WHAT A REAL MODEL NEEDS

Missing diligence inputs

  • Development budget and staffing plan
  • Release pricing, fees and regional mix
  • Acquisition cost and conversion evidence
  • Retention and support-cost measurements
  • Financing amount, structure and terms

FUNDING PRIORITIES / PROPOSED

What new capital would help prove.

01

Production

Complete content pipelines, interaction quality, progression balance and game feel.

02

Testing

Improve stability, accessible onboarding, QA capacity and measured retention.

03

Go to market

Build audience channels, platform readiness, launch materials and a measurable funnel.

Funding priorities are proposed categories, not an allocated budget. A verified financial plan should be supplied separately before investor due diligence.

THE ROAD AHEAD / 04

Show the work.
Earn the next step.

Development updates and monthly rewards are intended to live in the Novabia calendar. This page describes a proposed validation sequence without assigning unsupported dates or completion percentages.

01
PRESENT FOCUS

Vertical slice & player research

Invite players into the build, surface technical friction and capture where curiosity becomes genuine companion attachment.

02
NEXT VALIDATION GATE

Strengthen the core loop

Improve the play experience, progression clarity, battle balance, onboarding and content production tools based on actual testing.

03
COMMERCIAL VALIDATION

Test positioning & economics

Measure acquisition, repeat play, preferences and willingness to pay; choose a sustainable release model rather than assuming one.

04
LONGER-TERM AMBITION

Extend Novabia's world

Expand companions, regions, stories, content and the IP once the first playable experience demonstrates demand.

PRODUCTION TRANSPARENCY / 05

Many tools.
One creative direction.

Novabia has been developed with a range of AI, design, game-production and documentation tools. Below is the software list provided by the project creator, grouped for a clearer view of the working toolkit—not a claim that any tool provider is a project partner.

19TOOLS REPORTED
05WORKFLOW GROUPS
THE DEVELOPMENT APPROACH

AI-assisted where useful, with visual creation, game integration, testing, documentation and publishing supported by dedicated software. The list describes what was used, not exactly which assets or decisions came from each tool.

01 / AI & META-RELATED APPS08 TOOLS

AI assistance & Meta-related apps

AI assistants and related applications supported the project workflow. Muse is listed as a Meta-related app per the creator; its exact role is not specified here.

  • ChatGPT
  • Codex
  • Gemini
  • Antigravity
  • Claude
  • Meta AI
  • Muse (Meta-related app)
  • DeepSeek
02 / VISUAL PRODUCTION05 TOOLS

Visual design, illustration & sprites

The visual toolset spans basic image edits, raster artwork, vector graphics and pixel-art production.

  • Microsoft Paint
  • Adobe Photoshop
  • Inkscape
  • Aseprite
  • LibreSprite
03 / GAME & AUDIO02 TOOLS

Game development & sound

The project’s engine and audio editing software are part of the production workflow.

  • Godot
  • Audacity
04 / CONTENT & PLANNING03 TOOLS

Writing, documentation & spreadsheets

Tools used for drafting, refining, maintaining documentation and organizing structured project information.

  • Grammarly
  • Microsoft Word
  • Microsoft Excel
05 / DELIVERY01 TOOL

Source control & publishing

Source and website delivery tools supporting versioned production.

  • GitHub
CREATIVE ACCOUNTABILITY

Tools support the work. They do not replace accountability.

Product direction, selection, integration and final release decisions remain Novabia project responsibilities. This tool list does not establish ownership or licensing rights for every asset; provenance, third-party licenses and release-readiness should be reviewed before commercial distribution.

Product names are used for identification only. No sponsorship, official partnership or endorsement by their respective providers is implied.

Discuss the development process

INVESTOR ROOM / 06

See the vision.
Ask the hard questions.

Novabia is an IP-first game project in development. We welcome thoughtful conversations with potential investors, publishing partners and collaborators who value evidence, sustainable scope and creative differentiation.

THE INVITATION

Help turn an original universe into a durable game business.

We believe the first step is proving that players care about the companions they shape. A larger franchise ambition follows only if the game and its community earn it.

Request a conversation ↗

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Important: This public portal presents a creative project and potential business direction. It is not an offer to sell securities, financial advice, a valuation, a promise of returns, or evidence of past commercial performance. Interactive scenarios use illustrative assumptions only. Project plans and release details can change.